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No. 73572
Well, as long as this thread's already necro'ed...
...personally, I think Fate Core can effectively recreate SBURB with fairly minimal hacking. Give players an extra, free aspect in the form of their Mythological Role or you can just let it replace their High Concept (which they may or may not know from the start, depending whether you're assigning them yourself or they get to choose them). I prefer making it an extra, free aspect. Give them a unique Aspect and maybe a Class skill that they can use to perform things related to their Class or their Aspect (you could possibly combine these two into just a Role skill, if you like). No strict lists of things that classes or aspects can do--let the player make the case for why what they're doing is related to their class or their aspect, and then the GM can agree or disagree as a judgement call. This fits the nature of Homestuck better anyway--Classes and Aspects are as much about the narrative role as they are about the video game-style abilities, if not MORE about the narrative role, so even if they want to say something like "Since I'm defending a friend, I can use my Class skill in place of my Strife for defense!"
Fetch Modii would just be aspects that can be compelled when it would be funny or dramatic to do so, and ignored when they wouldn't be either, that way they don't slow down playtime with unnecessary skill checks or bookkeeping. They could even self-compel if they like and the GM agrees that it's sufficiently problematic to justify the Fate Point.
You could probably pretty safely just combine "Shoot" and "Fight" into a single "Strife" skill since the kind abstratus system would mean that most players would only have access to one, or at least a limited number of weapons anyway. You could even let players attempt to use weapons they don't have allocated, and just say they can't add their Strife skill to unallocated weapons, nor store the weapons in their Strife Decks or something.
With Alchemy there are several options for how to do it, but the easiest way would probably just be to give items Aspects when you pick
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