>> |
No. 69565
>>69561 Alright, I'll tell you since I'll hopefully be able to think of something else by the time I run a game, presuming I'll even be the guy who runs it.
Let's say there's a way to alchemize a device that can stabilize a volume of space-time without it necessarily being a proper "bubble" by simultaneously warping space and time so as to force them to be linear. Not sure if they'd require alchemizing clones/robot versions of the brains of players or if it could use something like the turntables/music boxes and some equivalent for space players, but the former makes it more expensive and difficult to manage, while also having the power come from the players.
Anyway, rather than being perfect, the devices only work to a limited degree of precision, so while someone in a small cluster of them might not notice an irregularity unless they measure very closely, a long chain of them, from one universe/game session to another for instance, wouldn't couple the ends tightly enough for the time-lines to be properly merged beyond "if you only use this one tunnel to go back and forth, you'll likely leave before you come back", and the chain as a whole will twist and move such that the individual parts of it could be nearly anywhere in the furthest ring, colliding with bubbles, other chain segments, various horror-terrors, and sometimes universes, with the possibility of the chain pulling apart if it doesn't have enough slack to make up for space expanding.
So the villain is a player who figures out how to make such things, and uses it to build a multi-universe empire, sending out chains of semi-stabilized space like tendrils to invade new worlds, which are enslaved and harvested for grist to fuel the creation of more such devices, as well as a robot army. Not sure about a maiden/condense, but I think an amusing not-quite-as-omnipotent villain would be some arbitrary minion who's been extensively "hot rodded out", and has even been given a hot rod and/or the attributes thereof, giving you an excuse to throw in some racing events as a variation of combat.
|