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No. 224854
>>224851 I actually intentionally pointed out Thrash and Khan since they're from entirely different eras of the comic.
See, that's kinda the thing. You're saying that Archie designs are generally lazy...but unless you're talking about shit like, yeah, Wombat Stu, or maybe Sir Kicksalot...most of them really aren't.
I mean, let's throw out stuff like the echidnas for a second. That's kind of an outright known problem. In the early days artists like Dave Manak and Art Mawhinney's art styles kind of congealed the, honestly divergent, SatAM character designs into the same basic style as Sonic and the other Sega designs. Throwing out instances of the art just being so bad that everything looks off, how many honest-to-goodness lazy character designs do we have out there?
Even going before Ian, we have characters like Mina, Khan, Nate, the various aliens, Arachnis, Kodos, etc. The problem wasn't as much that the designs were lazy as they were that the individual artists may have been trying too hard to make their characters "work" in the period they were presented in. In the issues they're introduced in, all of those characters basically fit, but then when other artists came in the actual character designs weren't adapted or otherwise overhauled to gel with the rest of the cast. There wasn't really a guideline to work with aside from whoever managed to do them first.
It's not really a problem of the characters being lazily designed as much as it's a problem with the comic itself being lazily managed and poorly structured. Notice how all those lazy designs magically started actually fitting and making sense once the editor and artists changed? Drago, in and of himself, isn't a lazy design. It's the fact that he continued looking like a member of the SatAM Wolf Pack for YEARS after the show was cancelled (yeah he kinda went against the grain again when Butler drew him, but I'm talking in general). Monkey Khan as he was drawn by Strom doesn't work in a Post-Adventure world, but he was designed very competently in his original stories. He worked there.
The inherent problem with this comparison is that we're laying a blanket term for a comic that has existed for over 20 years with a multitude of writers and artists over several dozens of issues as the franchise transformed around them to a single show and its video game tie-in where people are working together to make a set of designs exclusive to one universe in one instance.
You can't expect Manak to reach forward in time to Bates and have the two work together. You can expect people working on Boom to communicate their ideas and keep designs tonally consistent at least within the show or the game itself.
TL;DR: It's kinda harsh to call the Archie characters "lazily designed" when most of them have pretty solid character designs. It's more of an issue of some artists being better at keeping things consistent than others and the evolution of the franchise over time. It's a lot harder to hold the comic creators responsible when they only work on their single iteration for that month than it is to hold the guys who are designing Sega-Looking-Raccoon and completely-different-style-snake-in-a-robo-suit to appear in the same batch of episodes.
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