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No. 173330
>>173325 I'm kind of two minds on this myself. For Skyward Sword, which is so visual, I have to rate the bosses by how interesting they are conceptually and how interesting they are to fight.
Girahim I: A nice introduction. Evading your Skyward Strikes is a nice touch. Overall he's a monstrous demonic sword turned into a creepy androgynous fey, and he fights like one. Fighting him, another humanoid boss, really made me feel like Link was starting to get the hang of this Chosen Badass motif. Definitely first boss level. Can't expect too big a challenge, and it provided it. But you also had to dip into your skills in order to beat him. It's substantially easier later, but.. Scaldera: Aesthetically and conceptually, it's neat. It's bizarre. What the hell *is* it? It's not a difficult boss, it's just strange and foreign. Almost alien. It is not difficult at all to kill. Low learning curve. They could've done more with it, because it's such a waste of a neat idea. Moldarach:ehh.. kinda lame, I'll be honest. Conceptually, it's just a giant scorpion. A grown up version of those cyclopeon parasites you find everywhere. Unless and until Legend of Zelda elaborates on if these cyclopean beasts are a /thing/, which would add significance to "giant scorpion" or "covered in eyes for seemingly no reason," seems like a waste of a good boss. The gameplay method to beat is firmly in the OK, but they really could've done better. The Imprisoned I: Just plain cool. It's like the angry offspring of a dragon and a shoggoth. It totally does not care about anything but climbing the ramp to the Temple of Time. Getting to choose between chopping its toes off and be blown skyward by an air jet to land on his head and shove the ward back into its brain. I like this. Stalmaster: Oh man. See, Moldarach. This is how you Boss. Large, undead skeleton with swords and axes, and four arms? This was interesting, and I found it stimulating to fight. Not lazy design, or to fight, in my humble little O. Koloktos: What more is there to say? Just damned interesting, in concept, in theme of the dungeon, and how you fight him. It felt really satisfying to tear the imposter's hollow limbs off and send it on its way. So very good. Scervo: This could've been a lot more interesting. We get an ancient automaton pirate with an augur for a sword, and the best we get is a few lines of dialog indicating it exists and a simple lane to push him off. Why are there robot pirates? That could've been interesting. Tentalus: Conceptually, they could've done more. I like the effect of the tentacles, but the body seems so plain. All I'm saying is this would've been a nice battle to incorporate crows nests, ziplines and use bombs to stun the bitch so you can drop down into that nest of tentacle hair, charge up a Skywards Strike and then cauterize the roots with an energized spin, like you were burning a hydra's necks. Chopping up tentacles that burst up from beneath the deck was fun, though. Magmanos: Eh. Okay I guess. On the same level as the double-lizards. Girahim II: Same aesthetic, pretty much the same pattern. Not baaaad.... couldn't we have had a better boss than this? Maybe have this encounter in addition to a proper temple boss. It would've been fun to at least once slap Ghirahim silly and then slap a motherfucker with that motherfucker. The Imprisoned II: Maybe this would be more acceptable if we had another boss to go with more-of-the-same. I did like Groose getting in on the action. It's a pity you never got to call him to throw huge, heavy, explosive shit at other things. As good as the first Imprisoned, but only as good as leftovers with some spice on them. Not bad. Not amazing, either. Levias: I don't know about yall, but I liked this. In concept, it's pretty interesting. In practice, I would've preferred using the fairy bow to divebombing it with the bird. It could've been a lot more spicey. I mean, how many of us loved target practice on Epona's back? We could've done with lobbing arrows at this parasite, no problem. High marks in ideas, lukewarm execution. Bilocyte: Such a neat boss concept.. squandered. Far too easy. At least the Wind Fish had a Nightmare with diverse shapes. This guy was just like fighting an oversized, puking dekubaba. C'mon, Nintendo. You can do better than this. The Imprisoned III: I did mention 'you can do better than this'. Twice was tolerable but we quite literally just got done beating this guy. It's satisfying to shoot him out of the air like some sort of hilarious combination of Tanks and Balloon Fight, but.. more could have been done. The Horde: Oh man. Conceptually, you're running a gauntlet and beating the ass of everything in your way. In practice, it's a little tedious. Maybe if more diverse creatures were summoned. Girahim III: NOW we're talking. The smug has finally been scrubbed clean of this guy and he's down to the bare metals. In concept, this is stellar for a next-to-last boss fight. In practice, both Phase 1 and Phase 2 are immensely satisfying and fun. Demise: Conceptually, it does what it needs to do, and does it in style. Mechanically, I think Demise was a little too stiff and immobile. It felt like he wasn't used to fighting anything but peasants with pitchforks. Where was the God part in God of Destruction? Not even in an anime 'what are physics?' sense, neither. I definitely got the impression he was some sort of weekend warrior of a dark lord that wasn't used to fighting anything that could actually hit back and make it stick.
I dunno. Maybe they ran out of room on the CD? Budget? Time? They weren't /bad/.. just slightly lacking.
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