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News
  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 134999325339.jpg - (1.84MB , 3384x1902 , original.jpg )
164505 No. 164505
No XCOM thread?

What is this?

XCOM THREAD MOTHER FUCKERS. Loved the originals, played them to death and Enemy Unknown is easily the most fun I have had with a videogame this year.

>escort mission
>almost at the end, taking it nice and slow
>SUDDENLY THIN MEN, THIN MEN EVERYWHERE
>FUCKING INVISIBLE ONE ONE SHOTS MY ASSAULT GUY
>DAMNIT
>support vet panics, kills the rookie
>thin man strolls in and kills the man I was escorting

Also, thought this was pretty funny.

One Man to Snipe Them Allyoutube thumb

Only complaint I have is I can't change armor colors since I didn't pre-order the game. Ah well.
Expand all images
>> No. 164507
aw poodles, pay is next week, ah well I like the military beige tough I'll miss not having the retro solider.
>> No. 164508
It looks interesting, but for whatever reason I never played/knew about the original(s), so I have no idea what to expect.
>> No. 164514
File 135000482936.jpg - (508.48KB , 1920x1080 , 1349994006658.jpg )
164514
I'm glad you can give your troopers helmets.

Having soldiers in big bulky armour but skimping out on helmets is dumb, and the fully armoured look is cooler to boot.
>> No. 164531
How do you give them helmets. I was at that point and no helmets.
>> No. 164544
File 135007852870.jpg - (80.64KB , 389x454 , dundundun.jpg )
164544
I promised myself and my budget that I wouldn't pay full retail price for another game this year. Dragon's Dogma make me break that vow.

Is this new XCOM worth the further relapse? Is it worth 60 of my dollars?
>> No. 164546
I'd be a liar if I said I even knew what the hell this was.
>> No. 164549
>>164546
Aliens are attacking! Grab some dudes and send them to fight the aliens wherever they appear! Most of them will probably die though, so don't get attached. Salvage every half-melted death ray you can if you want to stand a fighting chance.

It's top-down and turn-based even though it looks like a third-person shooter sometimes. Based heavily on a much older and uglier version that captured many a young lad's heart.

I think that covers the basics.
>> No. 164550
File 135008395770.jpg - (546.21KB , 750x916 , tumblr_mbr3b2bfAc1qe96vjo1_1280[1].jpg )
164550
>Sgt Rubens Vega died bravely in the line of duty, on 3/21/2015 during Operation Cryptic Druid. Rubens Vega was the lone survivor of First Contact with the enemy species, and has from that point until his death been an exemplary soldier. He was gunned down by the enemy while providing suppressing fire to an overwhelming force, allowing time for fellow soldiers to extract the VIP.

>

He is survived by his wife, Dolores, and his young son Eliot. Rubens had long hoped, that should Humanity survive this first invasion he would one day be able to tell Eliot and about the clandestine work of XCOM. And that maybe his son, would be able to help keep the world safe for the next generation of humanity.
>psudonym playing XCOM
>> No. 164552
File 135008573682.jpg - (1.01MB , 1920x1080 , MGS08.jpg )
164552
>>164550
>> No. 164561
>>164550
>E. Vega
Ah.
Now I get it.
Funny psu.
>> No. 164567
I'm currently on my first run, classic ironman, and for a while I was kind of flummoxed because I felt I was doing too good. Practically never lost a soldier.
Yeah then the Mutons showed up. Good God these guys don't fuck around. Had to limp home with two heavily wounded dudes when I first encountered them on a landed UFO mission, and an entire heavily wounded team when I met two of them right next to the fucking drop zone in an abduction mission.
Right now I've located the Alien base, but I don't think I'm going to survive for much longer. Lost half of Europe and all of Australia already, but the one that hurt most was Argentina, because I was so close to getting full satellite coverage in South America. I'd been saving up autopsy research and everything for it.
Good fun all around.
>> No. 164570
I wasn't paying attention, did they abandon that FPS revival decision?
>> No. 164571
>>164570
That's a different game by a different studio. And while I don't think it has been abandoned, it seems to have been changed a bit since that one E3 where it was revealed. Apparently, it's a third person shooter now?
http://www.rockpapershotgun.com/2012/10/01/whatever-happened-to-the-other-xcom-remake/
>> No. 164572
That thing is gone, they'll quietly cancel it.
>> No. 164585
>>164567
Made it for another month and a half before losing. And I feel I might have made it for another one if not for one goddamn landed UFO assault costing me my sniper colonel and my heavy major. It was my own damn fault, though. Got cocky, tried some bullshit about getting the colonel behind those mutons via the UFO's roof and his grapple, and the whole thing backfired horribly.
And to top it off, I went full retard on the next mission, a VIP rescue. I forgot to give laser rifles to all of those rookies I had to take, and didn't bring any medkits. Fun fact: Thin Man poison does exactly as much damage as a VIP has health.
So yeah, I definitely deserved that.

Ran into my first major problem though, in that fateful UFO assault. The camera and controls could absolutely not deal with the multiple levels of the thing. The game kept forgetting to fade out the ceiling, and sometimes, the cursor completely shat itself and made it almost impossible for me to send my units to certain tiles by trying to send them to the level underneath instead.

Oh, also, strategic mistakes. I underestimated just how important alien interrogations are. Those research credits could have seriously saved me some time, and given me access to equipment faster.
And apparently, building any number of satellites at once still takes the same 20 days. That might also have come in handy, although it is very expensive, of course.
>> No. 164595
WHO WANTS TO LIVE FORRREEEEVER?

Who wants to live forever?youtube thumb
>> No. 164662
I'd really like to see this turn-based mechanic used more often, perhaps in another genre. It's kinda like Fantasy RPGs.
>> No. 164682
>>164662
What mechanic are you talking about? Being turn-based at all, the way it does turn-based gameplay, or something else?

I probably won't be buying this any time soon because I've got a backlog and don't want to spend a lot of money while I don't have a job, but I'd be damn happy if something managed to bring the turn-based strategy genre back to prominence.
>> No. 164717
Angry Joe does X-Com

XCOM Enemy Unknown Angry Reviewyoutube thumb

and of course Spoony has to come along for the ride
>> No. 164854
Now that I'm finished Dishonoured, I've gotten started Xcomming. I never played the classic games so this is a new experience for me (and I'm playing it on Classic difficulty because the internees tell me that Normal is too easy and teaches you bad habits for when you want to graduate to the grown-up table).

Jesus CHRIST this game is rock hard. One wrong move will get your soldiers murdered on the spot. I do better at urban areas where there's plenty of cover to abuse, but UFO crash sites are just brutal.
>> No. 164855
http://www.escapistmagazine.com/news/view/120239-XCOM-Players-Discover-Bonus-Campaign-Mode
>> No. 164878
>>164854
This. I immediately save every time they land.
>> No. 164879
The PC demo sold me, but I think I'll hold off buying it anytime soon.
>> No. 164885
>>164717
http://spoonyexperiment.com/2012/10/16/xcom-enemy-unknown/
>> No. 164930
>Abduction in Toronto
>Map seems to be some kind of shipping yard, there's a tall building with a ladder right by starting location
>Send my assault up the ladder to a cover location outside the office up there, run-and-gun
>Open the door
>Oh FUCK there's a cyberdisk up there! And a drone! Fuuuuuck!
>Can't get back down the ladder until next turn, might as well give it a shotgun to the face, do what damage you can before the poor sap dies
>Deal a good four damage to it, brace self for painful death
>BOTH OF THEM FUCKING MISS OH MY GOD TODAY IS MY LUCKY FUCKING DAY
>Set my other three troopers in cover and Overwatch, run my assault back down the ladder and to safety
>It doesn't follow him down
>Overwatch everyone again next turn
>Still not coming down

Harry Potter - Now we waityoutube thumb

In the end the fucking thing stayed up there until I gave up and started repositioning to deal with the two mutons and like six Thin Men the mission also threw at me, then waited until my squad was perilously low on ammo, and THEN decided to join us for a bit of fun, dropping right onto our heads. That got a bit tense.
>> No. 164938
>Finally get a sniper up to colonel with squadsight and in the zone ability
>takes out entire enemy squads by himself from across the map

Do the other classes get as ridiculous abilities as that? And also, do different classes get different psychic powers? Or is it just one tree for all of them?
>> No. 164942
>>164938

Snipers become walking artillery pieces, heavies become machine shit slappers and can take out sectopods and cyberdiscs in one turn while also raining rockets, assaults can one shot every single enemy in the game, supports can heal up to ten damage.
>> No. 164965
File 135096667620.png - (1.01MB , 1271x907 , my-brain-is-full-of-fuck.png )
164965
>Clearing out another abduction zone
>I lost two rookies who panicked after getting hit by a grenade, while standing next to a burning car...but other than that, not bad.
>Just two aliens left. I can't see them, but I can see their health bars. One of them's got fifteen, that's probably another Berserker. Easy-peasy.
>Advance forward just a little faster than I should--OH GOD THAT'S NOT A BERSERKER THAT'S A CYBERDISC AND ITS DRONE
>Lose another rookie and a Squaddie before getting it down

On the other hand, I have a Plasma Sniper Rifle and jesus christ it's a thing of beauty. And having six squad members is incredible, I had an escort mission where the map let me set up a line of soldiers overlooking the escortee on overwatch. Two thin men tried to drop in behind our lines and instantly evaporated in a hail of laser and plasma fire.
>> No. 164975
Fuck you Cairo. I'm gonna go save France. I'll bring you back a fucking baguette. What? You're dropping out of the XCOM project. Good. Fuck you, I didn't want your money anyway.
>> No. 164984
File 135102911585.png - (69.50KB , 316x208 , Doom Horrified.png )
164984
>terror mission on the bridge with the cars
>HEAVY FLOATERS, HEAVY FLOATERS EVERYWHERE
>GRENADE SPAMMING CHUCKLEFUCKS GO EAT A BAG OF DICKS

Only one of my team died but all the civvies but one got fucking destroyed. Jesus.
>> No. 165001
Has anybody found a way to get satellite coverage within LESS than 20 days? I keep losing countries before I even launch my first.
>> No. 165004
Post your favoritest soldier names and nicknames

Whatever happened to tanks, gunships, and mecha?
>> No. 165005
>>165004
Those things are expensive, the lives of rookies are cheap

Aren't Tonks enough for you?
>> No. 165006
>>165001
If you don't skip the tutorial, you will get some safe shots at relatively easy missions. Start work on the satellite uplink ASAP but order satellites before that, which should be an earlier opportunity. Id place the first one below the one you start off with, for the third satellite, but I am definitely no expert on base building logistics.
>> No. 165023
>>165006
20 days still seems to be the minimum, I got tons of engineers and resources, but it still takes 20 days for an uplink.
>> No. 165033
>>165023
You can build several satellites simultaneously. Just order like five of them, they'll all be completed at the same time. Costs a lot of money, of course, so having engineers helps in that respect.
Plus you'll need them to crew the new uplinks. It's five per uplink and ten per nexus, I think?

It's also generally best to launch satellites the day before the council report. Gives you maximum reactivity to panic levels.
>> No. 165035
Okay. So I need some good vids of this game to tide me over till I harvest enough greenbacks to buy a copy. Anybody got some?
>> No. 165039
>Construction yard, start as usual by moving Sniper into cover and lobbing a battle scanner to give me eyes. Lots of good cover, I'm liking the looks of this
>Two heavy floaters behind a nearby shipping crate. They haven't seen me yet
>Get into position. Plan is: get everyone on Overwatch, then flush them out.
>Accidentally aggro a set of Mutons which are in a flanking position from my ambush
>And then another, along with a Berserker
>And now the Heavy Floaters noticed me too
>And here comes a Cyberdisk from the back of the map
>Suddenly my safe circle of cover has become a deathtrap

But I managed to pull it out with only two deaths, thanks to judicious use of explosives and a beautiful Headshot on the Cyberdisk. And it would have only been one if the game had stopped the mission immediately after I killed the last enemy rather than exploding a burning car first.
>> No. 165067
>>165035

Enjoy these two shitty videos.

Who wants to live forever?youtube thumb

WELCOME TO XCOM BABY! (PART DEUX)youtube thumb
>> No. 165070
Ugh. Had a rough night. Very Difficult Terror mission in Ecuador comes up while all my officers are on the mend. I tried to do it with six squaddies loaded for bear, but...got, just waves of mutons and Berserkers and Heavy Floaters, and I can't seem to help but aggro them all at once. No chance. So, I lost Mexico.

Then, I tried and failed to shoot down a UFO over Asia. It landed in Japan, and...well, my officers were better by now so I tried to roll on them, but the layout of the map was so incredibly awkward. There was no angle of approach that didn't leave me just hideously exposed.
>> No. 165156
File 135130519066.png - (18.10KB , 823x68 , veni.png )
165156
I DID IT.
>> No. 165157
File 135130523546.png - (17.71KB , 816x67 , vidi.png )
165157
FUCK YEAR.
>> No. 165158
File 135130531124.png - (1.35MB , 1920x1080 , vici.png )
165158
See you space cowboy...
>> No. 165159
File 135130538050.png - (1.88MB , 1920x1080 , XComGame 2012-10-26 18-38-39-23.png )
165159
And my squad that went in! Used all my medkits but we were all standing at the end.
>> No. 165167
>>165156
You so hardcore
>> No. 165198
>>165156
>>165157
Congrats!
Also, I love your videos.
>> No. 165205
>>165198

Thanks! Taking a break before I try impossible since I have played the game for close to 80 hours.
>> No. 165239
>>165205
Not Xcom related, but I also loved your Dark souls videos.
Quite entertainign they are.
>> No. 165396
Finished my first Classic playthrough. That last stage was dumb. Still, A+ game, will play it again Ironman later, I think I'm a bit burnt out on it for now.
>> No. 165399
>>165396
play this

>>164855
>> No. 165400
>>165399

Probably will do. Still, think I'll give it a rest for now. Might go back and do a second Dishonoured playthrough with a randomized build.
>> No. 165462
File 135197316628.png - (846.14KB , 1600x900 , XComGame 2012-11-03 13-18-31-80.png )
165462
...
>> No. 165464
>>165462
"Hey guys!"

"..."

"What are we hiding from?"
>> No. 165475
>>165462

What I really want to know is how the hell did that happen.
>> No. 165490
>>165475

Scans from sectoids showed them hiding in the upper floor of the building so I was circling around.

Then suddenly the sectoids teleported, did that little animation, and that guy somehow teleported through the wall.
>> No. 165493
Classic Game Room - XCOM ENEMY UNKNOWN reviewyoutube thumb
>> No. 165509
File 135207387073.jpg - (20.48KB , 600x378 , big_boss_salute_super.jpg )
165509
Col. Juan "Diesel" Vega died on the very last mission. His sacrifice was not in vain.

(Does anyone else find they get really attached to their soldiers once they get nicknames?)
>> No. 165512
>>165509

There were two I got really attached to. Amy "Kitty" Hughes and...I actually can't remember the other one's first or nickname, because I always referred to him by his last name: Messina. She was a Support, he was a Sniper. They were both with me from nearly the beginning of the game, right through to the final mission. They were my colonels, my squad leaders. Messina was a death machine, racking up multiple kills every mission and returning without a scratch on him. Kitty was a survivor, always right in the thick of things, frequently wounded but never dropped, and always instrumental in breaking the alien lines. I have her my first Plasma Rifle.

Messina didn't make it out of the final mission, I'm afraid. He was killed, embarrassingly enough, by a Sectoid Commander I'd gone right past without realizing he was there, thanks to the final mission's retarded layout.
>> No. 165524
File 135209083398.png - (18.85KB , 854x85 , NEVERAGAINHOLYSHITRAGEOFATHOUSANDSUNS.png )
165524
FINALLY BEAT THIS SHIT ON IMPOSSIBLE. HOLY FUCK, NEVER AGAIN GOD DAMN.

Classic seems like a nice balance. Honestly a lot of the maps seem like a clusterfuck with that many aliums.
>> No. 165543
>>165524
>That file name...
>> No. 166022
File 135294457319.png - (54.73KB , 320x153 , XEU_SHIV_Suppression_schematics.png )
166022
Here's my two cents on strategy:

Fuck shredder rockets, supression is your friend. Keep a sniper with disabling shot about if you can. Get SHIVS with supression out as soon as possible. Basically, abilties that let you save an enemy for later are godlike. Bring SHIVs on abuctions and terror missions to keep troopers fresh for UFOs.
And in the early game, toss grenades and launch rockets like they're going out of style. Lack of fragments won't hurt that much in the early game and you'll be able to make up the shorfall once you've got better gear.

Focus on armor before guns - terrestrial big iron will do up until the 3 month, and by that point you should have first few lasers rolling off the line. If you have to choose between upgrading armor and guns, go with armor - a squad of veterans with conventional ballistics will do a lote more than a bunch of rookies with lasers.

First tech should be alien materials, then either carapace armor or Experimental warfare. Main priority early on should be getting engineers so that you can build more sat downlinks. First thing you do after getting home is build a sat.

Learned all this from several games of classic ironman - which I leaped into from the begining.

Also, this is the best game I've played all year. One of the few games to really scare me, as well. Yeh ghads, the tension. The hype lived up to and then some. Can't wait for Slingshot!
>> No. 166247
File 135331736784.jpg - (345.02KB , 1920x1200 , 2012-11-19_00001.jpg )
166247
Been playing Classic on Ironman. First attempt, a really beautiful squad (just in name, aesthetic, style, implied characterization) got butchered to an empty barracks before I reached the 10th mission.

Second attempt's gone stronger. Much stronger- just had my first soldier reach max rank, Russian sniper woman who's been there since the beginning and was the only one to make it out of our bloodiest mission so far. Key factors:
-Been getting an effective crash course in playstyle via the excellent Ironman Impossible vids at http://www.youtube.com/user/Beaglerush
-Started in Asia. Future warfare is love.
-One interceptor per continent, with dodge matrix (floater autopsy) and phoenix cannon. Effective low-budget combo, has worked every time thus far.
-Two heavies, one with shredder. To quote beagle, "If you have a rocket, you have a backup plan."
-Carapace armor and laser rifles first thing, few upgrades since.
>> No. 166248
File 135331744834.jpg - (198.22KB , 1920x1200 , 2012-11-15_00003.jpg )
166248
It's still far from perfect. I've lost a dozen good men and women, Russia pulled out and cost me Europe's bonus the month after I gave them a satellite, there have been 3 separate missions where I was utterly convinced everyone was going to die. In each case I then spent 4+ turns desperately blasting aliens & ultimately losing one person at most. What a GAME.
>> No. 166280
Started up a Classic Ironman run myself. Everything was going fucking greatuntil the operation I just retreated ignomiously from. I was trying to capture a floater - getting a bit cocky, to be honest - when I suddenly accidentally aggroed three floaters and three mutons - the first Mutons I'd seen. The floaters went down fast but the Mutons slaughtered me. I only got one soldier out - a Support squaddie who ran for the abort zone as fast as he could. Everyone else, including a Sergeant support, a Heavy Corporal and a Sniper Major, died. And then when I got back, like five countries were panicking because I'm a fuckup.
>> No. 166298
>>166280
Yeah, mutons are what slaughtered me on my first attempt as well.

Funny thing, though- I came back to that save file half a week later, watched my last soldier die trying to flee, then went on the next mission (rated "Very Difficult") with an all-rookie squad (two laser rifles, four carapace armor, five squad members).

Four floaters and four mutons. Kicked ass, no casualties. It's all in how you play- the most crucial risk is revealing new territory, so never do so with anyone other than the first 1-2 people you move each turn.

Even my "good" playthrough has lost 3 countries and has always had like 3 more panicking every month. I just do missions in panicking countries when possible and use satellites to preserve most of the rest.
>> No. 166307
>>166298

Oh yeah. The worst is when you reposition your last guy to somewhere that you think shouldn't reveal anything new...but the path they follow just barely crosses the sight perimeter. That's what happened here.
>> No. 166341
>First game
>Normal difficulty
>Having fun, not having too much trouble
>First Terror mission
>Proceeding as normal
>Suddenly Chrysalids
>Entire team gets slaughtered
>Widespread panic, game over follows pretty quickly after that
>Start watching Beaglerush's videos
>Discover I have literally been doing EVERYTHING wrong
>New game on Classic Iron Man mode
>Use tactics, proper equipment and the right abilities this time
>Hard, but much more fun than my previous game
>Reach first Terror mission again
>Easily deal with all the xenos using good weapons, tactics and lots of explosives
>Finish mission with no casualties on my team and 14 civilians
Words cannot describe how awesome this game is.
>> No. 166348
This game on Ironman Classic is really For Want Of A Nail: The Game.

>Because the RNG hated you, you failed to get alloys from this crashed UFO
>Because you couldn't get the alloys, you couldn't build carapace armor
>Because you didn't have Carapace armor, your mortality rate begins climbing higher and higher as missions become more difficult
>Because your guys keep dying, you have to field more and more rookies
>Because you keep having to run rookies, you will never be able to take another UFO
>Because you will never take another UFO you will never have more alloys and so will never be able to build equipment you need
>Because you are underequipped, you are fucking doomed
>> No. 166404
JESUS there's another two hours flushed down the tubes. Ironman Classic is fucking hard.
>> No. 166407
So I've had one multiplayer unit that's evolved over the matches, becoming something REALLY fun to play.

Current build is Commando with Light Plasma Rifle, Skeleton Suit and Chitin plating. The grapple, lightning reflexes, and Run & Gun all allow for a huge amount of mobility, while the plating and Resilience make him durable even under concentrated fire. Light Plasma Rifle plus Rapid Fire plus two crit boosts let him reliably take targets out, just remember to reload.
>> No. 166476
Is there any use for alien corpses after performing the engelska dissections, is there any use of alien bodies or can I just sell them?
>> No. 166477
>>166476

They get used in various engineering projects, as grisly as that sounds.
>> No. 166482
>>166477
Plus, sometimes the council nations want them for various reasons - medical research for example.
>> No. 166483
>>166477
pop the extra bits in a blender and hit Liquefy. Bam paint on armor to get shielding or drink to get powers.
>> No. 166489
My latest attempt at Ironman Classic is going pretty well. First contact with the Mutons was ugly, of course, lost five out of six soldiers and only very narrowly pulled out a victory. But after that (and after a UFO landing where I lost three soldiers to take out seven Mutons) I got myself laser weapons for my whole squad and six sets of Carapace armor, so I seem to have crested the difficulty hump. Until Elites and Sectopods start showing up, anyway.
>> No. 166495
>not having full lasers before the first terror mission
>not having carapace by the end of the second month

wtf u doing?
>> No. 166497
>>166495

I had lasers by the first terror mission, and I had Carapace armor up and ready for production by then...but I didn't have the alloys to actually build it until I took a second UFO.
>> No. 166498
I should be clear: I rushed straight for laser rifles, pausing only to capture and interrogate a Sectoid for the research credit. But Precision Lasers and Heavy Lasers got backbenched temporarily so I could rush to Carapace. Now, I have all of them (and I'll soon have Light Plasma).
>> No. 166499
I should be clear: I rushed straight for laser rifles, pausing only to capture and interrogate a Sectoid for the research credit. But Precision Lasers and Heavy Lasers got backbenched temporarily so I could rush to Carapace. Now, I have all of them (and I'll soon have Light Plasma).
>> No. 166500
I should be clear: I rushed straight for laser rifles, pausing only to capture and interrogate a Sectoid for the research credit. But Precision Lasers and Heavy Lasers got backbenched temporarily so I could rush to Carapace. Now, I have all of them (and I'll soon have Light Plasma).
>> No. 166514
>>166498
I researched laser rifles pretty early, then laser pistols. After that, nothing for ages-I eventually grabbed plasma sniper & now have researched a number of other top-tier guns, but that was after I'd gotten the research credit. Rifles are what you can hand to rookies and 2 out of 4 classes, the other 3 weapon types aren't really priorities.
>> No. 166603
>That feeling when you can't fucking stop accidentally aggroing Muton + Berserker sets without even fucking moving
>That feeling when Berserkers kill three members of your squad and would have gotten a fourth if the AI wasn't retarded

Oh holy god that was rough. Mutons dropped a fourth squad member, too. It was a miracle we pulled it out.

Also:

>Bomb disposal mission in the fucking graveyard fuck this fucking map
>Miss out on deactivating the bomb by one turn because one of your squad members panicked at exactly the wrong moment
>Only one member of your squad can make it back to the evac zone in time
>It gives you the fucking 'do you want to abort mission' prompt even though...YEAH no shit
>Accidentally click the wrong button

Fffffffffffffff

Fuck bomb disposal, and ESPECIALLY fuck that graveyard. The bomb is a million miles away, all the power nodes are way the hell spread out, it's fucking impossible.
>> No. 166610
File 135396070962.png - (450.41KB , 776x457 , thisisyourbrainonxcom.png )
166610
This was my brain this morning. I think I need to stop playing XCOM for a while. Or sleep more.
>> No. 166612
I just picked up the classic X-COM games for 2bux during yesterday's Steam sale.

How enormously fucked am I?
>> No. 166614
>>166603
Bomb disposal is goddamn brutal. I played my first try on it with a really capable squad, improvised and carefully planned my moves, had one guy down but rest were still hanging on. With countdown delayed twice, was able to run my guy in and disarm the bomb itself.

>Kill remaining enemies!

There were only one or two with a good shot, whacked one before the turn ended. Could be-

>Now that you disarmed the bomb, a huge wave of aliens is coming!

Wait WHAT

>Like 6 new thin men on overwatch!

what

>It's a hold-the-line siege mission now!
>You're clearly meant to have everyone inside the fortified area bomb was in
>I have only 1 guy in there
>All 6+ thin men are on overwatch

mommy I don't like bomb disposal

And that's the story of my only mission on playthrough #2 where everyone fucking died. Including a corporal.
>> No. 166631
>>166614

I usually don't have problems with that stage. So long as your guys are on overwatch when they drop, they'll usually be obliterated in the first hail of gunfire, since they drop out of cover. It's just getting to the goddamn fucking bomb without getting shot up.
>> No. 166652
>>166631
Right. And I did it with my last guy, more or less. Him getting to the bomb was my planned end of turn. Which was the exact wrong move in the logic of this special subtype of mission, and I didn't have much way of knowing that on the first time through.
>> No. 166767
Tried multiplayer today with a friend. He used soldiers only while I experimented with alien troops, on low point total. I got soudly defeated two times, then went with "as many Chyssalids as possible". The results were brutal.
>> No. 166768
>>then went with "as many Chyssalids as possible"

You bastard
>> No. 166809
I'm very close to having beaten Ironman Classic - actually, only reason I haven't is I'm dicking around a bit to get some achievements.
>> No. 166812
Still playing multiplayer a ton, friend me at http://steamcommunity.com/id/Dagda if you want to play.

My main go-to unit's still a Gunner with Skeleton Armor, Chitin Plating and a Light Plasma Rifle. Costs about 4200, and the result is a highly flexible damage-dealer that auto-dodges the first overwatch shot each turn. Try it out!

>>166809
About the same. I may try to finish things tonight.
>> No. 167040
How much control do I have on squad formation? Will it be difficult for me to construct female space marine team codenamed: Ripley's Raiders?
>> No. 167042
>>167040
just keep subbing in female recruits until they get the class you want
>> No. 167077
So how's the console version? I was planning to play this on my PS3 because my PC is tiny and weak.
>> No. 167092
File 135473822817.jpg - (406.12KB , 1920x1080 , 2012-12-05_00001.jpg )
167092
BOOM, that's Iron man CLassic completed. Pictured: my squad for the final mission. Final mission went more smoothly than last time, but was no less tedious and dumb.

GOTY for sure, though.
>> No. 167096
>final mission
>implying you will ever even get fucking shot with two snipers

Seriously, steam rolled the fuck out of it. Even on Impossible.
>> No. 167126
File 135481836184.jpg - (330.50KB , 1920x1200 , 2012-11-21_00002.jpg )
167126
Finished my playthrough a couple days back.

I want to share the story that happened.

Operation Unceasing Knife had been an unmitigated disaster.

We'd had failures before- operation Enduring Rain ended with a lone soldier dashing to the skyranger transport under heavy fire. For Unceasing Knife, five of our best men and women went into the heart of London. They braved heavy fire to reach and successfully disarm an alien device we barely even recognized as a bomb. It was a desperate and amazing feat.

Then the ambush came.

Enemies swarmed in from all directions. The entire team was killed in seconds. And the xenoforms rearmed the bomb.

The London blast spurred mass panic and rioting throughout Europe. Many on the project weren't sure we'd even see another month of funding.
>> No. 167127
File 135481876725.jpg - (208.57KB , 1920x1200 , 2012-11-21_00003.jpg )
167127
Beat the game for the first time a couple days back. I want to talk about the story that happened.

The alien base attack saved the project. We'd lost most of our top soldiers in a bomb mission massacre- the remaining notable veterans are on the right in this picture. Yuri 'Casino' Gabai, an Israeli heavy weapons specialist with a knack for eliminating any tactical risk. Colonel Lebedeva, of course- 'Drifter' was already a legend to the troops by that point, as the only remaining surivvor of the 3 who came back from that fateful first contact mission. And support specialist Fujiwara, who'd been the token fresh-faced rookie on several prior missions and had just earned the nickname of Scarecrow- likely for her skinny figure.
>> No. 167130
File 135481976750.jpg - (429.97KB , 1920x1200 , 2012-11-23_00003.jpg )
167130
For a time, the squad was stable. We gained new veteran units to replenish our ranks- Drifter never missed a mission, frequently wiping out half the hostiles herself. Some of the troops swore that Ludmila Pavlichenko was her great-grandmother.
>> No. 167131
File 135482026679.jpg - (257.43KB , 1920x1200 , 2012-11-24_00001.jpg )
167131
She didn't see the end of things, though. On her 26th mission, with 54 confirmed kills, the squad was hunting one last Chrysalid when a sectopod crashed through the back door way of a burning building. Frankly, it's a miracle that she was the only one we lost.
>> No. 167135
File 135482262534.jpg - (176.98KB , 1920x1200 , 2012-11-22_00002.jpg )
167135
(Misposted this one as a new thread, it should have preceded >>167130)
That mission saved the project- news of the base's destruction bolstered spirits worldwide, and got us cleared for another month of funding.

It also got us the artifacts needed to jump-start our own Psy Ops initiative.

Soldiers were slated for testing immediately. But our first psychic was the candidate who had seemed least likely- my jaw dropped when Scarecrow was the one who dropped out of that casket.

>> No. 167138
>>167135
turns out my first psy was col. Harris

literally living up to her callsign "angel"
>> No. 167235
File 13549834552.jpg - (537.17KB , 1920x1080 , 2012-12-09_00001.jpg )
167235
operation alloy thunder worked a lot better than it should have any right to

so after a couple of missions i decidede to take on the finale with just my psyker and 5 SHIVs

it was a flawless victory
>> No. 167275
Best operative: Hyun Jung "Mama Bear" Hoon (Korea)
Most awesome name: Konstantinos "Hex" Cosmos (Greece)
Most ironic name: Richard Harris (Britain)
Most unfortunate name: Scottie McGregor (Scotland)
Oddest nickname: Francois "Socks" Petit (France)
Worst aim: Chase Bell (US) with 5 missions and 0 hits
>> No. 171115
File 136403211686.jpg - (72.03KB , 305x364 , 1195487828591.jpg )
171115
RISE FROM YOUR GRAVE, XCOM THREAD.

BIOSHOCK INFINITE PRE-ORDER REWARDS COMMANDS IT.

Also I am save scumming like a motherfucker with stupidly only two sats up after capturing the sectoid commander. How fucked am I?
>> No. 171125
And for those not partaking in any Bioshock deals Gamefly has X-Com on sale
>> No. 171143
http://youtube.com/watch?v=Tf4EMQeW7ZU

Whelp... time to wait for E3.
>> No. 171163
>>171143
That WOO felt forced
>> No. 171204
File 136413895020.jpg - (38.31KB , 300x325 , flair.jpg )
171204
>>171143
Was Ric Flair in the crowd?
>> No. 171222
Oh fuck them.

They haven't even fixed a quarter of the issues with the first game and they are making a sequel?

Eat a dick Firaxis.
>> No. 171228
>>171222
I'm thinking less sequel, more (possibly standalone) expansion with a few new mechanics. Isn't that how they handle Civ?
Personally, I'm looking forward to hearing more about this.
>> No. 171229
>>171228
Considering that there's several new steam depots for XCOM:EU, it would seem to suggest that this is the case.
>> No. 174669
File 136931030267.png - (1.43MB , 1920x1080 , XComGame 2013-05-17 15-00-55-38.png )
174669
Bump.

This shit is pretty damn good save for some odd bugs and frustration.

The latter being an integral part of the XCOM experience.
>> No. 179493
File 13773754726.gif - (1.24MB , 360x202 , nyxHDgc.gif )
179493
-Localization voice acting unlocked, allowing for multilingual squads - talk of accents as well.
-Two different transhumanism trees to pursue - geneengineering allowing enhancement of existing troop types and cybernetics, involving radical alteration of human beings and an entirely new class of unit - the Mech Trooper, which gains a perk based off it's original class, as well as it's own tree.
-Increased difficulty on classic and impossible
-Meld: new resource recoverable on the Battlescape - demands faster advance before it self-destructs - required for trooper augmentation - map location semi-randomised
-Some foes will shoot immediately before running to cover
-Improved moddability
-Alteration in troopers perks - for example, Up Close And Personal is actually useful now as it grants a free action when an enemy is in close quarters.
-MECs will be very expensive. All of the demos for the press have handed them a "dream team", more powerful than you're likely to see before the very end of the game. A very good player probably won't field more than three MECs over a campaign
-There are "pretty big" additions to the strategic layer and situation room, and "a few new story elements", but they can't talk about them yet.
-Medals can be awarded to soldiers giving as-yet-unknown benefits
-The memorial board will now record the date and cause of each soldiers demise.
-Many more and varied maps. One mentioned involved fighting across the top of a dam.
-Explosive weapons can target cover
-Blast radius weapons will now clearly highlight anyone within the blast radius.
-No more teleporting enemies!
-Bugs fixed with flanking bonuses.
-Squaddies not on-mission will automatically have their gear dumped in an easily accessible locker.
-At least two new enemy types - and there is hinting at terrestrial quislings - which is to be expected, given the name.
- 47 new maps - may or may not count variants.
-Lots of new items
- Flanking system has been reworked with Aiming Angle: the closer you get to flank an alien, the more its cover bonus declines (works also against your soldiers).
-New Second Wave options
-Release date of November 12th, 2013

Sources:
http://www.gmanetwork.com/news/story/323426/scitech/gaming/xcom-enemy-within-brings-new-toys-and-tools-to-enemy-unknown
Souces: http://www.nowgamer.com/news/2052890/xcom_enemy_within_will_be_even_harder.html
http://www.nowgamer.com/news/2052890/xcom_enemy_within_will_be_even_harder.html
-Most recent cellulose edition of PC gamer
-This thread: http://forums.2kgames.com/showthread.php?259761-Official-XCOM-Enemy-Within-teasers-info-amp-pics-so-far-%29
>> No. 179494
>>179493
Oh, and more at PAX on the 31st.
>> No. 179510
>>179493
Thanks a ton for compiling all this! Sounds great, I'm intrigued by the medals option.
>> No. 179511
>>179493
>Localization voice acting unlocked, allowing for multilingual squads - talk of accents as well.
>The memorial board will now record the date and cause of each soldiers demise

It's not strange that this is what has me the most hype, right?
>> No. 179512
>>179511
It kinda is since it adds pretty much nothing to the game. Especially since in a squad like that everyone would be speaking English anyway (albeit with an accent, maybe).
The memorial board DOES sound pretty neat, though.
>> No. 179513
>>179493
>-Alteration in troopers perks - for example, Up Close And Personal is actually useful now as it grants a free action when an enemy is in close quarters.
Should read: Alteration in troopers perks - for example, Up Close And Personal is actually useful now as it free shot when within 4 tiles of an enemy.
>-Squaddies not on-mission will automatically have their gear dumped in an easily accessible locker.
Should read: Squaddies not on-mission can be made to dump their gear into a locker at the touch of a button
>- Flanking system has been reworked with Aiming Angle: the closer you get to flank an alien, the more its cover bonus declines (works also against your soldiers).
Should read: Flanking system has been reworked with Aiming Angle as a second wave option: the closer you get to flank an alien, the more its cover bonus declines (works also against your soldiers).

Additional data:
Support's Covering Fire now fires before the enemy uses its weapon.
Sniper's Snap Shot aim penalty reduced from -20 to -10.
Sniper's Squad Sight nerfed: only gives Critical Damage if Headshot is used.
Support's Deep Pockets now gives twice as many charges to Grenades, Arc Thrower, Medikits or any other item with limited uses.
Foundry upgrade that gives all classes an additional item slot.

New second wave options:
-Non-cover aliens (Mechtoid and Sectopod) have a 50% chance of firing at your soldiers on sight.
-Randomize all Class abilities sets. You may have Heavies with Lightning Reflexes and Squad Sight.
-Save Scum – Saving a game will reset the RNG seed for the shots.
>> No. 179514
There will be a panel on XCOM:EU at 1530HRS PST on the 31st of this month. Chances are there will be a stream at the following twitch channel: http://www.twitch.tv/2k. Let us hope they have better luck with their tech than last year.
>> No. 179529
>>179511
No, makes complete sense.
>> No. 179718
XCOM: Enemy Within - War Machines Traileryoutube thumb
New trailer. Shows another new enemy.
Anyone else reminded of those things in The Matrix?
>> No. 179720
>>179718

>Invisible enemies
>Invisible flying melee enemies

http://youtu.be/oKI-tD0L18A
>> No. 179729
>>179720
Good thing that everyone gets two items now (after the foundry has finished its work) - I'm giving my snipers chitin plate.
>> No. 179745
>in the years after the invasion we watched the skies, prepared to once again defend our world. but when another alien attack came no one expected it to come from deep beneath the sea. a portal between dimensions in the Pacific Ocean...

IS IT SO MUCH TO ASK FOR
>> No. 179746
>>179745
X-Rim?
>> No. 179747
>>179745
Jake Solomon reportedly hates TFTD, so that's unlikely to happen, I'd say.
Plus, I feel that the way the movement is designed in XCOM:EU makes it far less of a natural fit for an underwater environment than UFO:EU was. Movement in UFO was tile by tile, footstep by footstep. That works perfectly for walking under water. But a big part of what made XCOM: EU the success it was is the way its combat flows. All actions including the move action are performed quickly and fluidly. If you tried that under water, you'd probably either end up with agonizingly slow combat compared to fights on the land, or it'd look fake as hell.
>> No. 179771
>>179747
...i had no idea there was an underwater xcom

>>179746
this guy knows where its at tho
>> No. 179864
Crossposted from Facepunch:



Pulling together a bit of analysis here:

- New maps include ice cream store, coffee shop, new truck stop, bank and a roadhouse
- One eye augmentation adds more targeting bonus with height
- Adrenal Pheromone augmentation: trooper give bonus to nearby comrades when he kills an enemy
- New helmets, tints and armor deco for troopers, including ones specific to genemods and MEC troopers
- MEC suit survives trooper death, though needs costly repairs - this seems to suggest as well that a MEC suit and operator is interchangeable, allowing a suit specc'd one task to be switched out for one better suited to a mission
- Rocket fist gives movement bonus to the suit it's fitted to
- Seeker also has ranged attack, in case target is wearing any of the hard counters to strangulation - respirator module, chitin plate or presumably Titan armor
- Progeny DLC was folded into EW due to time constraints - some dialog rerecorded
- Major announcement at the end of the month.

Sources:

http://www.insidegamingdaily.com/201...my-within-xcom

http://www.twitch.tv/2k/b/454903262
(Start at 33 minutes)
>> No. 180350
File 137902761631.jpg - (47.78KB , 598x398 , BTd2YLVCYAAgZlR.jpg )
180350
Crossposted from Facepunch

Bit of steamdb news:
http://steamdb.info/app/200510/#section_depots
http://steamdb.info/app/200510/#section_dlc
Analysis
- There is a build ready for RTM. Real preorders not far off I'd estimate (Amazon already has theirs up).
- There is 4 DLC slots. Assuming that one is EW, that leaves 1-3 more possible DLC to come.


XCOM cosplay.

Image related
Analysis:
- Their commander has no grasp of research priorities
- It's a install with Slingshot and ESP; good chance they're being pinned down by a Muton.
>> No. 180372
I bought Bureau: XCOM Declassified because it was on offer on Steam and came with the entire X-com collection for free as part of the deal, but I must say I'm quite enjoying it.
>> No. 180402
I'm going to play Enemy Unknown soon and wondered if people could maybe give me some pointers.

Tactical advice, overall strategy of xcom, how best to develop my soldiers in terms of classes and talents?
Also is it possible to skip the disastrous tutorial? I don't really want to play an annoying tutorial that outright forces you to get most of the team killed in a retarded fashion.
>> No. 180407
>>180402

My first piece of advice is, don't play on lower than Classic difficulty. The tension involved is half the game's appeal, there's almost no point to playing it on anything lower.

Tactical advice:

1. Squadsight snipers are good to the point of being insanely broken. Pre-squadsight snipers are all but useless. Bring them along with frag grenades and make getting kills for them your top priority.

2. When you don't have any alerted enemies, only make one move a turn into unknown territory. Move your first guy forward, then have the rest of your squad follow in his exact footsteps. That way, you don't have to worry about alerting enemies when you don't have your whole squad's worth of move to spend dealing with them. Doing things this way means you can advance forward without having cover.

3. Once you have a squadsight sniper, park his ass somewhere high up with good lines of sight and leave him there on overwatch. If you need to reposition him for line of sight (and there are no alerted enemies), move only either the sniper or the rest of your squad in any given turn. Safety first.

4. Avoid taking cover behind cars or anything else that can explode. If they get lit up you do have a turn to move away before they blow, but if someone panics they're dead as shit. Sometimes you have no choice, but when there's a better option, take it.

5. Explosives give you control. If there's two enemies activated, say, and you can hit them with a rocket or with a grenade and kill them, so long as you save your explosive for last you can fire with impunity even if the odds are low and shitty. You ideally want to be able to kill them without the use of explosives, which is why you try, but you have the guaranteed damage in case you don't hit them.

6. Don't be afraid to turtle up. If you move a guy forward, activate some enemies and find yourself in a not-so-great situation, don't be afraid to retreat back the way you came and try to lure them into a hail of overwatch fire. Likewise, if you can't see a way to avoid taking fire, consider hunkering your vulnerable guys down, which makes them way less likely to get shot, or tossing a smoke grenade.

7. When melee enemies are around, fuck cover. Cover doesn't do shit against them. Your priority, instead, is to keep out of their movement range. When facing both melee and ranged enemies at once, retreat only in cover and prioritize killing the melee enemy first.

8. DO NOT TRADE SHOTS WITH THEM. I cannot stress this enough. If you and the enemy both sit in cover and shoot at each other, not only are the odds in their favor most of the time, there are always more aliens per map than you have soldiers, and an infinite number of aliens between missions. If you don't have good odds to hit, maneuver until you do. If you can't maneuver to a flank on them, retreat and lure them to somewhere you can. If you can't do either of those, use explosives to flush them out. Taking low-to-middling odds shots on aliens who can attack you next turn is a prayer-based solution, to be turned to only out of desperation.

Strategy advice:

1. Your first research priority is beam weapons, followed by carapace armor. If you don't have laser rifles when your first terror mission comes around, you're going to have a rough time of it. If you don't have them by the time you encounter mutons, you are fucked. As HP totals increase, you need to increase your damage output so you can drop them quickly. Carapace armor is a second priority because it will keep you nice and safe - although not so safe you can play recklessly, mind. After that, the specialized laser weapons, followed by plasma weapons and titan armor.

2. You want to be able to launch at least one satellite a month. Save them until just a few days before the council report - launching a satellite decreases panic, so you want to save it for as long as possible so you can do panic triage. Buy satellites even if you don't have the uplink capacity to support them yet - they'll be there when you build the uplinks.

3. When choosing abduction missions, considering panic levels takes priority over the rewards. Panic is decreased in the country where you perform the mission, but it's increased by a notch or two across the entire continent of the two you didn't choose, with the largest increase happening in the country where the mission would have taken place.

4. Build the Officer Training School as soon as you can and increase your squad size. All the OTS upgrades are worth the money, but the squad size increases are real game changers.

5. You can and should sell any items that says there's no research value to them. You can sell corpses, so long as you leave yourself a stockpile to build items from. You can also sell weapon fragments, but don't unless you absolutely have to. Don't sell alloys or elerium unless it's a serious emergency, you need them for advanced tech items and research, and you only get them from UFOs.

6. Plan ahead. Try to spot a good area to put several power generators or satellite uplinks together in, since these ones really benefit from the adjacency bonuses. Start building more power facilities before you need them, so you don't get caught out.

7. If there's a convenient tile with steam in it, an early Thermo Generator can handle all your power needs for a very long time. However, if your only steam vents are at the bottom or require a ton of excavation to get to, don't kill yourself trying.

8. Spread promotions around. Having a super-squad of Colonels may feel awesome, and it's certainly great to roll them out for a Terror mission or one of the big plot missions. But if a mission goes sour - which can happen even when you're fully fitted up and - and they all die, and you're left with three squaddies and a bunch of rookies...well, you won't have a fun time of it. Council missions in particular are good missions to take a rookie or squaddie along to, because the only enemies you face on those are sectoids and thin men.

9. You will lose at least one country in the first few months. Probably more. Don't freak out. Once you have titan armor and plasma weapons, you're past the big difficulty hump.
>> No. 180441
>>180407
This is fairly good except for the armor one. Survivability in EU is king, as aside from anything else, it lets you take shots that would be somewhat marginal and have a good chance of surviving return fire.

Carapace first, always, then lasers, then skeleton because the 25% armor drop is a worthwhile tradeoff for mobility and base defense increase. Can't say the same with lasers and body armor.

Once you've got lasers and skeleton, you can face down anything up and including Mutons with Berserker support and hope to win without casualties. Once you've got those, rush for Titan armor. Titan armor with lasers can dominate anything up to heavy floaters. Only once you've got titan plate do you try for plasma.

Also, SHIV tech is incredibly useful. Always bring then when you do a terror or abduction site to keep troopers fresh for UFOs and even your wost rookie is less expendable than a shiv. After all, you never know what he might grow into.

And, above all, keep your heavies and supports alive. Those are often the crux of your strategies. Also, no matter whether tankbuster or support specialist, take suppression on your heavies. When turtling down, keeping an enemies head down as well does wonders for survivability. Same goes for taking danger zone instead of grenadier, as it makes your rockets and suppression that much more useful.

Don't make your supports suppress either. They've better things to do with their time. Take revival.
>> No. 180444
How is capturing live aliens handled in this one, do you get much in return for the risk?
>> No. 180455
>>180441

I absolutely disagree. The best defense in XCOM is not getting shot at at all, and to accomplish that you need to be able to drop enemies in one or two shots. Against Mutons, that means laser rifles. Carapace armor is also less worthwhile against mutons, because they can still drop you in one shot with those plasma rifles.

Going for carapace armor first makes you stronger against pre-muton enemies than grabbing laser rifles, but makes killing mutons all but impossible, and the first appearance of mutons is the BIG difficulty spike you need to watch out for. And I've never managed to have both before my first muton encounter.

>>180444

It's actually fairly easy if you have a guy or two with suppression. Just leave only one alien alive and suppress them. They won't move (or, usually, shoot). Then get someone into a flanking position, move the guy with the arc thrower in, and give it the old college try. If it doesn't work, the guy flanking them can drop them no problem.

As for rewards, interrogating them gives you a research credit, making a certain type of research go much faster. You also get their weaponry, although you'll have to research it before you can actually use or manufacture it. The light plasma rifle you get off of thin men, sectoids, and floaters is one of the best weapons in the early game: it does the same damage as a laser rifle, but has a bonus to accuracy.
>> No. 180467
>>180455
20+ campaigns on classic categorically disagree with you sir. And it's easily doable to have all lasers and carapace by the end of the second month. You just need to catch either a floater or sectoid, preferably both.

You need more than just lasers to beat mutons - you need battle-hardened troopers to fight them and you won't get those without carapace.

Also, another warning against another common mistake - Don't bother with plasma early on - you could equip a squad with laser rifles in a fraction of the time and cost for light plasma rifles -though for your first plasma weapon, it's hard to go wrong with them, especially as it's easy to capture enough for a squad.
>> No. 180484
>>180467

Oh yeah, don't burn all your resources buying light plasma weapons. But if you have some lying around, they're fantastic.
>> No. 180485
>>180484
Also, bring light plasma on council missions. Accuracy is more useful than hitting power against thin men.
>> No. 180525
I'm a casual so when I played though it I played it on normal. Seem to remember I still bled sponsoring countries at an unsightly rate despite doing well everywhere else.
>> No. 180707
What are peoples opinions on the different armours and which of them are best suited for each soldier class
>> No. 180708
>>180707
As soon as you've got Skeleton, replace the carapace your squads should have by then. The defense bonus and mobility makes Skeleton armor a net improvement in survivability over Carapace, and you can fight anyone up to berserkers and hope to prevail.

Later on, Ghost is for assaults (preferably ones with bring it on) and snapshot snipers, Archangel is for squad sighters and anyone else gets Titan plate, as they'd benefit more from the survivability than any of the advantages the other ones give.
>> No. 180711
File 137960511168.jpg - (44.86KB , 799x489 , 1368491922697.jpg )
180711
I've tried to play multiplayer and after finding out what the limit for ranked matches were and finally putting a squad together I'm having trouble actually getting a game started, is there many people playing random multiplayer on the PC?
>> No. 180862
>working my way down the side of a cargo ship
>squads in pretty bad shape
>suddenly chrysalids on the level above
>manage to kill 2 and wound 1
>my favourite assult trooper is against the wall below them
>turn ends, chrysalid jumps off the ship...
>i panic knowing this is the end for her
>...and gets a face full of scatter laser
>MFW i forgot about her close combat training
>again

also idk if its been mentioned but the achivement list has been updated with the new EW achievments
>> No. 180871
>>180862

And that's why you always bring high-ranked Assaults on terror missions if you have them.
>> No. 180908
File 13800612634.png - (203.33KB , 450x253 , Werewaiting.png )
180908
>>180871
More like high ranking everyone with SHIV support.

We can expect a really big announcement soon folks. The anticipation is really starting to get murderous though.
>> No. 180986
Dev blog about the Mechtoid drops tomorrow.
>> No. 181260
XCOM: Enemy Within now available for preorder on steam!
http://store.steampowered.com/app/225340/
>> No. 181263
Once you download the Enemy Within stuff will you be able to turn it on or off before each new campaign?
>> No. 181264
>>181263
Yes.
>> No. 181266
>>181260
I've got this bought and it doesnt come out until november, that kind of bites
>> No. 181276
>>181263
do you need to start a new game to turn it on?

i'm quite attached to my current team...
>> No. 181282
>>181276
Yes.
>> No. 181481
File 138128204684.jpg - (94.04KB , 834x394 , 1gglL0L.jpg )
181481
There will be a livestream on Enemy Within tomorrow. The stream in question is on 10:00 AM PDT at the following link:
http://www.twitch.tv/2k

Also, new image.

Analysis:
- First view of the Paladin (Tier 3) MEC suit in action
- There appears to be a holo-hud on the pilot's face. Customization option?
>> No. 181496
>>181481
I hope one of the customisation elements still includes the helmets.

Seriously, giving your soldier a giant robot body then NOT armouring the brainbox?
If I'm able to give everyone else helmets in the squad its going to look wierd if they are the odd one out (I wonder if the genemod soldiers can wear helmets? Since apparently their armour has no sleeves to show off their metahuman status)

Also I heard they might include some references to Bureau: Xcom declassified as well as they update things with the expansion, any info on that?
>> No. 181498
File 138131842633.jpg - (91.05KB , 640x360 , 2KVID_XCOMEW_Screenshot_DataRecovery_CovertCover_9.jpg )
181498
There is also this.
>> No. 181499
File 138131951968.jpg - (3.65KB , 64x64 , XEW_Remington_Max_Remington.jpg )
181499
>>181498
We knew the 'covert/special operative' was a thing because of the "Remington... Max Remington" achievement.

Also that the expansion is almost certainly going to include some sort of base defense mission.
>> No. 181500
>>181499
And because I forgot to mention it some form of human enemies, perhaps even an entire human enemy faction also hinted at by the new enemy within achievements
>> No. 181501
>>181500
Bam. New trailer, showcasing the dudes.
XCOM: Enemy Within - Official …youtube thumb
>> No. 181502
File 138132220428.jpg - (59.29KB , 620x274 , ewheader.jpg )
181502
Behold the face of the Enemy Within

http://www.rockpapershotgun.com/2013/10/09/hands-on-xcom-enemy-within/#more-171919

Analysis:

- New enemy revealed: Exalt. Described as transhuman terrorists using the chaos of the alien invasion to pursue their own goals, which may or may not include collaboration with the invasion.
- They will both disrupt funding and research for the project, and carry out propagandistic and terrorist activities that raise panic in their area of operation
- They create cells across the world. More cells, more damage they can do
- To find said cells, you send in a covert operative - any non-MEC/heavy can accomplish this task. They sacrifice armor and heavy arms during this op. Once you found them, you need to help them finish data recovery and exfiltrate
- Exalt forces improve their arms and become more inhuman as the game progresses
- Once you have gather enough intel, you can guess where they've holed up and call out whichever nation is harboring them. Don't misguess however - the consequences are grave. If you guess correctly, you can then proceed to dig the traitors out.
>> No. 181504
File 138132299839.jpg - (23.46KB , 300x292 , xcom2.jpg )
181504
>>181502
>>They will both disrupt funding and research for the project, and carry out propagandistic and terrorist activities that raise panic in their area of operation
>>carry out propagandistic and terrorist activities that raise panic in their area of operation
>>Raise Panic
fffffffffffffffffffffFFFFFFFFFFFFFFFFFFFFFFFFFFUCK YOU EXALT!
>> No. 181505
>>181502
Speaking of Bureau... does anyone else think these foot soldiers have the same sort of 50's government agent aesthetic?
>> No. 181506
>>181505
Yeah, they kinda do, but it's apparently not a plot point.

>The Exalt soldiers themselves didn't vary in my demo. There were a cadre of foot soldiers who, surprisingly, looked a lot like the '60s XCOM troopers seen in The Bureau: XCOM Declassified, but I was assured they weren't one in the same. How interesting of a bridge between the two games would that have been?

>Still, Exalt peons, clad in suspenders, grey slacks and thin black ties, looked like they were ripped right out of Mad Men – save for a bandana strewn across each's face to protect their identities. "They are mad men," Gupta joked in response. "These are sleeper agents, working at their jobs at the stock exchange, the ad agency, at the bank – then the phone rings. The moment has come."
>> No. 181507
XCOM: Enemy Within EXALT Gamep…youtube thumb
Gameplay video.
>> No. 181508
File 138132432186.gif - (1.06MB , 360x202 , 97K1tJn.gif )
181508
>> No. 181509
>>181499
>>181498
It seems like gunslinger-specced snipers might make the best agents since they can only use pistols, and don't have armor.

Of course I'm assuming the lack of armour on the basic EXALT squaddies makes them even squishier than rookies though in the trailer you do see some wearing fancy metal vests with the glowing lights that indicate SCIENCE!
>> No. 181510
>>181509
I'm kinda expecting more advanced EXALT units to be able to grow chitin exoskeletons or shit like that.
>> No. 181511
File 138132538343.jpg - (115.32KB , 577x800 , GETASHIV.jpg )
181511
>>166022
>>167235
>>180441
>>180908
SHIV's cost so much to research and build, I can never really get round to them that quick because I am too busy spending my limited resources on everything else... How do you all manage it.
>> No. 181512
>>181507
http://ca.ign.com/videos/2013/10/09/x-com-enemy-within-hands-on-covert-ops-mission-vs-exalt

Another one.
>> No. 181513
The Giant Bomb guys continue to Mystify me with how none of them understand what Enemy Within is despite it being the same kind of expansion pack that Firaxis has been putting out for years.
>> No. 181524
>>181513
Perhaps none of them play Civ?
>> No. 181525
going thought another play and I'm wondering are escalation events tied to my development or mission completions
>> No. 181544
File 138136493830.jpg - (78.15KB , 600x338 , EXALT_Agents_2.jpg )
181544
>>181511
Sell elerium. Up until you make the skeleton key and armor, you don't need that much.
Also, nice image for yah.
>> No. 181712
Cross-posted from Facepunch:

Right, You know that GMG voucher that didn't work in NA? Well, this one does. Tested it yesterday, didn't want to post it until I knew it worked.
GMG25-7VBH8-67CAC

Analysis:
- XCOM: Enemy Within Preorder Get!
- Also, UFO:Aftermath is $1.99
- Act fast, it expires tomorrow!
>> No. 181748
Crossposted from Facepunch

New greenman code. And yes, it works in NA.

GMG20-7EKXF-UTQXX
>> No. 181749
Xcom has steam trading cards, I guess I'll get them when I am playing a new campaign with Enemy Within
>> No. 181851
You guessed it boys and girls, it's another voucher.

GMG25-GRV7N-YY833
>> No. 181872
New RPS article.
http://www.rockpapershotgun.com/2013/10/23/enemy-within-preview/#more-173224
There's some info on the medal system. Apparently, you can award a limited amount of them to soldiers that meet certain qualifications, and they give mechanical bonuses.

Also, Escapist article/video.
http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/10679-XCOM-Enemy-Within-Preview-Whole-New-Game
BASE DEFENSE FUCKING CONFIRMED
>> No. 181873
>>181872
Researching, funding and satellite building to combat the rising panic seems like its going to be a total bitch with all these additions
>> No. 181874
Is it just me or is EXALT one of the most bad ass antagonist organizations in video games?
>> No. 181875
>>181872
XCOM: Enemy Within - Preview -…youtube thumb
And here's 18 minutes of video from that mission.
The cutscene at the end implies it's kind of a one-time thing, but with the whole structure of the mission I'm not really sure if that's true.
>> No. 181893
>>181874
Just because they wear suits and ties? Nah.
I hope their normal unarmoured and un-modded troops don't have much health, like your basic guys at least have vests and you can only take 6 guys max into mission, while Exalt get to ZergRush you in a "king of the hill" style mission setup, dick move.
>> No. 181897
>>181893
Not aesthetics, but rather motives and status as, essentially, fifth columnists for the extraterrestrials.
>> No. 181901
File 138263495659.jpg - (219.09KB , 1000x645 , 1228750792511.jpg )
181901
>>181893
That makes them traitors to humanity, lower and more abominable then the xenos menace they worship. They will be rooted out from where ever they may hide AND CLEANSED WITH PURGING FLAME, IN THE NAME OF THE EMPER-... by the order of the Council.
>> No. 181948
Here's another Greenman voucher, people:
GMG25-3P6V5-3Q850
>> No. 182010
>>181901
Goddamnit, Fuklaw.
>> No. 182021
We've got the first EW multiplayer stream starting in at least 26 minutes. Folks might want to be there.

http://www.twitch.tv/2k
>> No. 182214
Crossposted from Facepunch:
Another Green Man Gaming code for 25% off XCOM:EW. If you've not got a copy, now would be an excellent time to rectify that:

GMG25-SGI75-S2ZJ9
>> No. 182273
Crossposted from facepunch:

XCOM: Enemy Within | Neuerunge…youtube thumb

German language gameplay video. Fortunately, the edition they are using is english, at least in text.
Analysis:
- Augmentation time is cumulative - giving someone the full 5 will take 15 days
- Paladin Suit costs 100 meld
- Secondary Heart abilities clarified - Not only does it remove will loss and when a soldier is reduced to zero health the 1st time, but it increases time taken to bleed out by 2 turns
- Electro Pulse Generator (Paladin suit option) can both stun organic enemies and damage robotic foes - Good crowd control option, overall.
- Alien Grenade foundry project applies to MEC grenade launcher - Kill animation for a MEC trooper taking out a mectoid has the trooper ripping the sectoid out of it's suit
- Seeker can cloak on it's reveal action - as well, we get our first close of of it's strangle ability.
- Female carapace armor now has proper chestplate, thank fuck. As well, Gene trooper titan armor looks better than I'd expected.
- SHIV can now be tinted. Also has special barracks icon.
- WARNING: Video contains spoilers for base defense at the 4:41-5:30. I have skipped that area.
>> No. 182278
URGH I'm so sick of the wait for this! I've got another game pre-ordered but they both come out on the same day.
>> No. 182280
>>182273
Man, secondary heart seems way too good to me. They should at least have it removed after it activates or something.
>> No. 182281
Have any of the videos so far shown whether you can sell MELD?
>> No. 182307
>>182280
It does go away after the first time.
>> No. 182308
>>182307
Goes away as in "you can't use it twice in a mission" or as in "you need to buy it again after using it"?
>> No. 182309
>>182308
The latter.
>> No. 182312
>>182309
Oh, cool. That's basically exactly what I wanted.
>> No. 182315
>>182312
Oops, misread the former. It's supposed to be per mission, not rebuy after use.
>> No. 182334
Have you heard about the buffing they've done to the Sectapods? Fuckers sound way too hardcore
they now take half damaged from all attacks and the HEAT Ammo perk has been nerfed too
>> No. 182437
Crossposted from Facepunch:
Interactive trailer to tide you lot over:
http://www.xcom.com/enemywithin/us/ivideo.php
>> No. 182514
New greenman code. Preorder while it's cheap!
GMG25-C5729-7SY25
>> No. 182529
I've got a 4GB update happening on Steam for Xcom Enemy Unknown. Is that EW installing despite not apparently being out for a couple of days yet or just a general update?
>> No. 182530
>>182529
likely prep update with general data for the game. 'cause I'm getting the same update without ordering the expansion yet.
>> No. 182555
There's going to be a 'Meld' Tutorial in enemy within, likely explaining the basic of acquiring Meld and all that. There's no reason to assume it will be like the game start tutorial mission and force you to lose team members is there?
>> No. 182564
Is anyone on /cog/ having alot of glitches and issues after the general update or after getting EW? I don't have it yet but I've seen alot of other people mentioning problems.
>> No. 182608
>>182555
It doesn't. It's a normal mission except with more Shen and Valen, and its first MELD canister doesn't self destruct.
It's also turn-offable.
>> No. 182619
File 138447555144.png - (1.42MB , 1920x1080 , XComEW 2013-11-14 17-39-29-97.png )
182619
I'm so fucking hard right now. Running 3 MECs is awesome.
>> No. 182639
File 138448780847.png - (1.04MB , 1920x1080 , XComEW 2013-11-14 21-35-20-29.png )
182639
Well, it was cool until the fucking thing hung on a goddamn turn for 30 fucking minutes, forcing me to quit and lose all my fucking progress. These idiots can't even fix this shit after how long? Fuck this, uninstalled.
>> No. 182641
>>182639
Your loss.
>> No. 182644
>>182641
Yeah, approximately $25, actually.
>> No. 182679
>>182639
And this is why you always use the Autosave function.
>> No. 182682
>>182679
This is the hell of it. I *thought* it was autosaving, I even got that little autosave message.

Apparently that doesn't mean you're actually autosaving. Fuck me for assuming that's what it meant, right?
>> No. 182707
The updated Sectopods are TOTAL CUNTS

SERIOUSLY, I hope whoever decided on how to restat them gets a colony of fire ants dropped upon their groin.
>> No. 183431
File 138621578364.png - (179.02KB , 640x480 , hank.png )
183431
>Abduction mission
>It's on that map with the meat fridge
>Advancing forward. Can hear mechtoids and mutons stomping around up ahead but no sign of them
>Make it to both MELD canisters in time to retrieve them. Still no sign of the--OH HOLY SHIT
>SUDDENLY TWO MECHTOID PODS AND A POD OF MUTONS AND A POD OF THIN MEN BURST OUT OF THE SAME DOORWAY AT THE SAME TIME
>THE MECHTOIDS USE THEIR FREE TURN TO SHOOT, BRINGING BOTH OF MY MEC TROOPERS TO LOW HEALTH
>FUCK FUCK FUCK FUCK FUUUUUCK

I managed to get out of there in one piece but goddamn was it a near thing, and I lost one of my MECs.
>> No. 183587
>>182707

Just hit them with disabling shot.

Also jesus christ how is this thread still alive
>> No. 183996
File 138725931994.jpg - (163.99KB , 1200x1600 , 01052012055-001.jpg )
183996
rpk
>> No. 184739
File 138918970274.png - (962.81KB , 960x686 , 1389117324113.png )
184739
>> No. 185908
File 139389137338.jpg - (320.77KB , 1920x1080 , 2014-03-03_00004.jpg )
185908
>just got the game for cheap
>start an Ironman run
>just go with randomly generated dudes
>out of fear that I might get too attached and ragequit if one of them dies
>get motherfucking Chiumbo 'Lights Out' Chikunga
>well fuck
I'm gonna cry bitter tears of regret when he inevitably gets eaten by Chryssalids.
>> No. 185913
>>185908
Chrysalids aren't the nightmare they used to be. Now you gotta watch out for those fucking sectopods.
>> No. 185928
File 139397734427.jpg - (439.06KB , 1920x1080 , 2014-03-04_00005.jpg )
185928
>tfw almost losing a Colonel rank unit to a fucking bug
The worst feeling. At least I got lucky with overwatch shots and it wound up being okay in the end.
>> No. 185938
File 139405893173.jpg - (297.77KB , 1920x1080 , 2014-03-05_00004.jpg )
185938
Hahaha, oh wow. Fuck you, game. This aren't even all enemies, I couldn't fit them all in the screen. Not pictured are two more sectoid commanders and two armored mutons. I guess it had to happen. I had yet to lose a unit or even abort a mission. But I lost the only sniper I had. What a fucking kick in the dick.
>> No. 185983
File 139428262243.jpg - (221.42KB , 1920x1080 , 2014-03-08_00002.jpg )
185983
Aaaand I just got done with my first Ironman run. What a great game. That last mission was almost a bit too easy, though. I guess it's because when the enemy placement is done by hand and not an algorithm, it's a lot more "fair". Had a pretty good chuckle when I realized I had to have my mind-controlled Elite Muton kill himself with a grenade to end the final mission.
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