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No. 179998
>>179994
It was pretty successful...for Bethesda. Obsidian got screwed.
A large part of Obsidian's payment for the game was locked into a metacritic bonus - to be paid only if the game reaches a certain metacritic score. Let's stop and think for a moment about what a singularly terrible idea this is. Done? Okay, moving on. Their contract also stipulated that all QA work was to be done by Bethesda - this is the work of hunting down and fixing bugs. Obsidian makes the game, Bethesda patches it up. This is a pretty standard developer/publisher relationship, especially when the game is being made with the publisher's engine. Problem is, Bethesda underfunded the QA, and pushed the game out the door as a buggy mess. Then, when the game's metacritic score suffered because it was a buggy mess, Obsidian didn't get their bonus through no fault of their own.
Did Bethesda do that on purpose to avoid paying out the metacritic bonus? Maybe, maybe not. But either way, if I were Obsidian it would take one hell of a sweetheart contract to make me come work for Bethesda again.
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